top of page
StefanIMCRC1000.png

Stefan Greuter

Professor of Interaction Design
School of Communication and Creative Arts
Deakin University, Australia

  • Liknedin
  • Twitter

Stefan Greuter is a Professor of Interaction Design and Director of the Deakin Motion Lab in the Faculty of Arts and Education at Deakin University, Melbourne, Australia.

Research Interests

Stefan's interaction design research brings together game design, immersive screen experiences and the creative use of emerging technology to develop solutions that result in serious games applications and playable user experiences.

His current research foci include:

  • Serious Games

  • Mixed Reality Co-design

  • Entertainment screen experiences

Stefan supervises HDR students with an interest in serious games and playable user experiences.

Contact

Most Recent Publications

Greuter, S., Mulvany, G., & Myers, M. (2023). The immersive archive. International Journal of Performance Arts and Digital Media, 1-19.

Zhang, R. P., Lingard, H., Jack, C., Greuter, S., Lindall, S., Christine, L., & Tinh, D. (2023). Improving construction apprentices’ health and safety through supportive communication: a digital role-play game.

Li, Z., Wang, Y., Andres, J., Semertzidis, N., Greuter, S., & Mueller, F. F. (2023). A Design Framework for Ingestible Play. ACM Transactions on Computer-Human Interaction.

Mueller, F., Semertzidis, N., Andres, J., Weigel, M., Nanayakkara, S., Patibanda, R., ... & Byrne, R. (2022). Human–Computer Integration: Towards Integrating the Human Body with the Computational Machine. Foundations and Trends® in Human-Computer Interaction, 16(1), 1-64.

Greuter, S., Mueller, F. F., & Hoang, T. (2022). Designing public VR installations. In Designing Interactive Systems Conference (pp. 792-806).

Hoang, T., Greuter, S., & Taylor, S. (2022). An Evaluation of Virtual Reality Maintenance Training for Industrial Hydraulic Machines. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 573-581). IEEE.

Greuter, S., Watson, J., & Balandin, S. (2022). Social Adventure: Designing Interactive Smart Speaker Social Skills Games for People With Intellectual Disabilities. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 14(1), 1-21.

bottom of page