Stefan's interaction design research brings together game design, immersive screen experiences and the creative use of emerging technology to develop solutions that result in serious games applications and playable user experiences.
His current research foci include:
Mixed Reality Co-design
Entertainment screen experiences
Stefan supervises HDR students with an interest in serious games and playable user experiences.
Most Recent Publications
Greuter, S., Mulvany, G., & Myers, M. (2023). The immersive archive. International Journal of Performance Arts and Digital Media, 1-19.
Zhang, R. P., Lingard, H., Jack, C., Greuter, S., Lindall, S., Christine, L., & Tinh, D. (2023). Improving construction apprentices’ health and safety through supportive communication: a digital role-play game.
Li, Z., Wang, Y., Andres, J., Semertzidis, N., Greuter, S., & Mueller, F. F. (2023). A Design Framework for Ingestible Play. ACM Transactions on Computer-Human Interaction.
Mueller, F., Semertzidis, N., Andres, J., Weigel, M., Nanayakkara, S., Patibanda, R., ... & Byrne, R. (2022). Human–Computer Integration: Towards Integrating the Human Body with the Computational Machine. Foundations and Trends® in Human-Computer Interaction, 16(1), 1-64.
Greuter, S., Mueller, F. F., & Hoang, T. (2022). Designing public VR installations. In Designing Interactive Systems Conference (pp. 792-806).
Hoang, T., Greuter, S., & Taylor, S. (2022). An Evaluation of Virtual Reality Maintenance Training for Industrial Hydraulic Machines. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 573-581). IEEE.
Greuter, S., Watson, J., & Balandin, S. (2022). Social Adventure: Designing Interactive Smart Speaker Social Skills Games for People With Intellectual Disabilities. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 14(1), 1-21.