Stefan Greuter is an interaction designer, an educator and a research leader in the field of interactive screen experiences. His research combines immersive screen experiences with the creative application of emerging technology to create solutions in the form of serious games, simulations and engaging user experiences.
Research leadership
Stefan returned to RMIT University as Professor of Digital Design in July 2025 and is Deputy Director of the Centre for Digital Ecosystems. From 2020 until mid-2025 he was Director of the Deakin Motion Lab, an industry-facing interdisciplinary research and knowledge community working at the intersection of emerging screen technology, virtual and augmented reality, motion capture and game technology. Under his leadership the Lab generated more than six million dollars of research income through collaborations spanning all four faculties.
From 2014 to 2017 he was Director of the Centre for Game Design Research at RMIT University, which generated over two million dollars of research income, received multiple awards for excellence, and was described by Victoria's then Premier as ‘second to none’.
Since 2020 Stefan has personally generated over $2.2 million in competitive research income, including approximately $915,000 in Category 1 funding as chief investigator on the ARC Discovery project Streets for People, $2,015,000 in Category 2 and $620,000 in Category 3 funding.
Research translation
At the Deakin Motion Lab, Stefan led development of a multi-user mobile mixed-reality training platform that allowed HYDAC to extend hydraulics training into a hybrid model accessible across Australia, addressing location, safety and field-support constraints. It has since become a commercial product within HYDAC's global training programme, and the partnership grew into a $1.8 million CSIRO Next Generation Fund grant supporting three industry-embedded PhD candidates.
He also oversaw the capture of the Malthouse Theatre production Because the Night, using 360 video and three-dimensional scanning to create a digital interactive performance now reaching new audiences and generating new income. At RMIT he currently leads the translation of a project with ID Lab applying artificial intelligence to the analysis of wayfinding solutions.
Academic leadership
Stefan spent six years as Associate Dean at RMIT University, managing five programs in Animation, Games and Digital Media with a team of twenty-two academic staff and a cohort of approximately 800 students. He led the implementation of the design studio model across all of those programs, and co-designed the Bachelor of Design in Digital Media with staff in Melbourne and Vietnam — quickly the most popular program of its kind at the time.
Publications
Stefan has made substantial scholarly contributions with over 100 publications in interaction design, virtual reality and serious games. His work appears in the highest-ranked venues in the field — CHI (CORE A*), DIS (CORE A) and CHI Play, a leading venue for technical games research — where acceptance rates sit near twenty percent. His publications have attracted 1,900 citations, with an h-index of 19 and an i10-index of 36.