Research Interests
Stefan's interaction design research brings together game design, immersive screen experiences and the creative use of emerging technology to develop solutions that result in serious games applications and playable user experiences.
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His current research foci include:
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Serious Games
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Mixed Reality Co-design
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Entertainment screen experiences
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Stefan supervises HDR students with an interest in serious games and playable user experiences.
Most Recent Publications
Mulvany, G. T., Hayes, C. J. D., Kocaturk, T., Duckett, V., Hoang, T., & Greuter, S. (2024, October). Enhanced Wayfinding Insights Through VR and Eye-Tracking Analysis. In Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology (pp. 1-3).
Greuter, S., & Mulvany, G. T. (2024, October). Designing a Virtual Death VR Experience. In Companion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous Computing (pp. 328-332).
Kocaturk, T., Greuter, S., Hoang, T., & Wang, R. (2024). Enhancing human-building interaction and spatial experience in cultural spaces. International Journal of Architectural Computing, 22(2), 177-200.
Zhang, R. P., Lingard, H., Clarke, J., Greuter, S., Strazdins, L., LaBond, C., & Doan, T. (2024). Supportive communication between apprentices and supervisors: development of a digital role play game. Engineering, Construction and Architectural Management.
Li, Z., Wang, Y., Andres, J., Semertzidis, N., Greuter, S., & Mueller, F. (2023). A design framework for ingestible play. ACM Transactions on Computer-Human Interaction, 30(4), 1-39.
Greuter, S., Mulvany, G., & Myers, M. (2023). The immersive archive. International Journal of Performance Arts and Digital Media, 1-19.
Zhang, R. P., Lingard, H., Jack, C., Greuter, S., Lindall, S., Christine, L., & Tinh, D. (2023). Improving construction apprentices’ health and safety through supportive communication: a digital role-play game.
Li, Z., Wang, Y., Andres, J., Semertzidis, N., Greuter, S., & Mueller, F. F. (2023). A Design Framework for Ingestible Play. ACM Transactions on Computer-Human Interaction.