Stefan Greuter

Professor (Digital Design), School of Design
Deputy Director, Centre for Digital Ecosystems
RMIT University, Melbourne, Australia


Stefan Greuter is Professor of Digital Design in the School of Design at RMIT University, Australia, and Deputy Director of the Centre for Digital Ecosystems. He is an interaction designer and research leader whose work combines immersive screen technology with the creative application of emerging technology to produce experiences that are technically robust, engaging, and consequential beyond the screen.

Stefan's research explores how immersive, playable experiences can engage the body as an interface to address real-world challenges. Working across virtual and mixed reality, serious games and immersive art, he combines game design methods with emerging technologies such as motion capture, haptic interfaces and conversational AI characters. His work finds application in health and wellbeing, simulation and training, digital heritage and the creative arts.

Current research foci
Immersive experience design and embodied interaction Serious games and playable user experiences Conversational AI characters in virtual environments Mixed reality co-design

Stefan supervises HDR candidates in these areas and welcomes enquiries from prospective students with an interest in immersive experience design, serious games and playable user experiences.

100+
Peer-reviewed publications
1,900
Citations · h-index 19
$4.7M+
Research income as CI
14
HDR completions · 100% rate

Selected work

All projects  →

Recent publications

All publications  →

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Supervision and collaboration

Stefan has supervised fourteen HDR candidates to completion at a 100% completion rate and currently supervises five. Enquiries from prospective candidates, industry and cultural partners are welcome.

About

Professor (Digital Design) · Deputy Director, Centre for Digital Ecosystems · RMIT University

Stefan Greuter

Stefan Greuter is an interaction designer, an educator and a research leader in the field of interactive screen experiences. His research combines immersive screen experiences with the creative application of emerging technology to create solutions in the form of serious games, simulations and engaging user experiences.

Research leadership

Stefan returned to RMIT University as Professor of Digital Design in July 2025 and is Deputy Director of the Centre for Digital Ecosystems. From 2020 until mid-2025 he was Director of the Deakin Motion Lab, an industry-facing interdisciplinary research and knowledge community working at the intersection of emerging screen technology, virtual and augmented reality, motion capture and game technology. Under his leadership the Lab generated more than six million dollars of research income through collaborations spanning all four faculties.

From 2014 to 2017 he was Director of the Centre for Game Design Research at RMIT University, which generated over two million dollars of research income, received multiple awards for excellence, and was described by Victoria's then Premier as ‘second to none’.

Since 2020 Stefan has personally generated over $2.2 million in competitive research income, including approximately $915,000 in Category 1 funding as chief investigator on the ARC Discovery project Streets for People, $2,015,000 in Category 2 and $620,000 in Category 3 funding.

Research translation

At the Deakin Motion Lab, Stefan led development of a multi-user mobile mixed-reality training platform that allowed HYDAC to extend hydraulics training into a hybrid model accessible across Australia, addressing location, safety and field-support constraints. It has since become a commercial product within HYDAC's global training programme, and the partnership grew into a $1.8 million CSIRO Next Generation Fund grant supporting three industry-embedded PhD candidates.

He also oversaw the capture of the Malthouse Theatre production Because the Night, using 360 video and three-dimensional scanning to create a digital interactive performance now reaching new audiences and generating new income. At RMIT he currently leads the translation of a project with ID Lab applying artificial intelligence to the analysis of wayfinding solutions.

Academic leadership

Stefan spent six years as Associate Dean at RMIT University, managing five programs in Animation, Games and Digital Media with a team of twenty-two academic staff and a cohort of approximately 800 students. He led the implementation of the design studio model across all of those programs, and co-designed the Bachelor of Design in Digital Media with staff in Melbourne and Vietnam — quickly the most popular program of its kind at the time.

Publications

Stefan has made substantial scholarly contributions with over 100 publications in interaction design, virtual reality and serious games. His work appears in the highest-ranked venues in the field — CHI (CORE A*), DIS (CORE A) and CHI Play, a leading venue for technical games research — where acceptance rates sit near twenty percent. His publications have attracted 1,900 citations, with an h-index of 19 and an i10-index of 36.


Employment

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Awards and recognition

Stefan's research has been recognised by fifteen awards.

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Service and external roles

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Funded research

Chief investigator on externally funded projects totalling more than AUD $4.7 million across Categories 1, 2 and 3.

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Projects

This research is positioned at the border of two worlds, the physical and the virtual. The projects below design experiences that are intuitive and playful, addressing real-world problems through design and systems thinking with emerging screen technology, motion capture and game engines.

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Media coverage

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Project team

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Publications

I have authored and co-authored more than 100 publications in interaction design, virtual reality and serious games: journal articles, refereed conference papers, and non-traditional research outputs presented as public installations and exhibitions. My work appears in the highest ranked venues in the field, including CHI (CORE A*), DIS (CORE A), CHI Play, IEEE VR and the International Journal of Human-Computer Studies, where acceptance rates sit near twenty percent.

My h-index is 19 with 1,900+ total citations and an i10-index of 36 (Google Scholar). The list below is ordered newest first.

Complete list on Google Scholar

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Research Students

Enquiries for new Masters and PhD supervision

Research topic

I am always looking for smart and curious people who would like to conduct higher degree research in interaction design, immersive and mixed reality, serious games, simulation and co-design, working with game engines, motion capture and virtual and augmented reality. You are welcome to propose your own topic and discuss it with me, or consider aligning with a project currently hosted by the RMIT Centre for Digital Ecosystems.

Current candidates (5)

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Completed (14)

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