Research Students
I am always looking for candidates who would like to conduct higher degree research (PhD) in interaction design, game design, co-design using technology such as game engines, motion capture, virtual reality and augmented and related topics. You are welcome to propose your own topic and discuss it with me, or consider aligning yourself with one of our research group’s current projects, or choose one of the new and emerging topics that we are currently interested in. Contact me to discuss your ideas.
Current Research Students (9)
Phuong Thao Nguyen, CSIRO Nexte Generation Graduate Funded PhD Candidate at Deakin University in collaboration with HYDAC Australia, Investigating the Impact of Virtual Reality and AI Integration on Mechanical Training Process, supervised by A/Prof Thuong Hoang, Prof. Stefan Greuter and A/Prof Houshyar Asadi
James Christopher Bonner, CSIRO Nexte Generation Graduate Funded PhD Candidate at Deakin University, Automated Task Assessment to Improve Simulation-Based Training, supervised by A/Prof Thuong Hoang, Prof. Stefan Greuter
Raj Thandu, , CSIRO Nexte Generation Graduate Funded PhD Candidate at Deakin University, Designing an Industry Training Environment for the Metaverse, supervised by Dr. Tonya Meyrick and Prof. Stefan Greuter
Gerard Mulvany, PhD Candidate at Deakin University
Emerging Technologies for the Metaverse Hybridisation of Theatre, supervised by Prof. Stefan Greuter and Dr. Tonya Meyrick
Julio Escudero, PhD Candidate at Coventry University
Making Motion Tangible: Embodied and Critical Research at the Human-Machine Interface, supervised by Dr. Luke Heemsbergen, Prof. Stefan Greuter and Prof. Scott Delahunta
Leroy Clunne-Kiely, PhD Candidate at Deakin University
Sparse Volumetric Display Design, supervised by Prof. Stefan Greuter and Dr. Shaun Bangay
Simeon Taylor, PhD Candidate at Deakin University
Virtual Reality Collaboration and Co-design, supervised by Prof. Stefan Greuter and Dr. Shaun Bangay
Farah Farizi, PhD Candidate at Deakin University Virtual reality to train tactical decision-making skill in sports, supervised by Thuong Hoang, Shaun Bangay and Stefan Greuter
Peter Divers, Masters Degree, 2023 at Deakin University
An Emerging Technology Development Cycle For Virtual Production
supervised by A/Prof Meghan Kelly and Prof. Stefan Greuter
Completed Research Students (10)
Dr. Christian Hayes, 2023, Deakin University
Ludonarrative resonance in videogame criticism and design, supervised by Dr. Karen LeRossignol and Prof. Stefan Greuter
Dr. Mifrah Ahmad, 2022, Deakin University
The role of primary school teachers and game designers in the design process of educational games, supervised by Dr. George Aranda, Assoc. Prof. Linda Hobbs and Prof. Stefan Greuter
Dr. Jonathan Marquez, 2022, RMIT University
Mind You: A Card Game Design for Learning the Pragmatics of a Second Language, supervised by Assoc. Prof. Jonathan Duckworth, Dr. Li Ping Thong and Prof. Stefan Greuter
Dr. Zhuying, 2021, Monash University
Understanding the design of ingestible play, supervised by Florian 'Floyd Mueller and Stefan Greuter
Dr. L Ferro, 2017, RMIT University
Project.ID investigating the relationship between game design and personality to promote intrinsic motivation, supervised by Prof. Stefan Greuter and Prof. Stephen Walz
Dr. S.Krome, 2017, RMIT University
Gameful and playful stresslessness in the automotive domain, supervised by Prof. Stefan Greuter and Prof. Stephen Walz
Dr. F. Al-Amri, 2016, RMIT University
Towards a knowledgeable society; motivating Omani children to read for pleasure, supervised by Prof. Stefan Greuter and Prof. Stephen Walz
Dr. M. Raftopoulos, 2016, RMIT University
Towards responsible and sustainable enterprise gamification, supervised by Prof. Stephen Walz and Prof. Stefan Greuter
Dr. J. Batty, 2015, RMIT University
Audiovisual granular synthesis; creating synergistic relationships between sound and image, supervised by Prof. Stefan Greuter, Dr. Kipps Horn and Assoc. Prof. Adam Nash
Dr. N. Thakar, 2015, RMIT University
A design-led investigation of augmented reality; a case of AR for board games, supervised by Prof. Stefan Greuter and Assoc. Prof. Flora Salim