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MEGAFAUNA VR

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Experience art without borders as virtual reality preserves and presents Tabor Robak's Megafauna, making galleries globally accessible in the digital age.

Tabor Robak's Megafauna at NGV Triennial 2020 showcased intricate computer-generated animations featuring representing emerging AI technologies. COVID travel restrictions prevented the artist to travel to Melbourne for an artist talk, leading to a collaboration between the National Gallery of Victoria, Tabor Robak, and Deakin Motion Lab to digitally preserve the exhibition, offering a virtual reality experience for online viewers to explore the exhibits and engage with the artworks. This innovative approach addressed the challenge of preserving gallery exhibitions digitally while ensuring accessibility and continuity of art in the digital age.

The Megafauna VR experience digitally preserved the exhibition by meticulously reconstructing it into an immersive format. This innovative use of virtual reality, carried out by the Deakin Motion Lab, offers digital users an interactive and globally accessible platform to engage with the artworks and explore the exhibition space. By bridging the gap between the physical and digital realms, this research showcases the transformative potential of virtual reality in representing artists and physical exhibitions. It expands the possibilities for accessing and experiencing art, opening new avenues for virtual engagement and redefining artistic presentation.

Project Team

Deakin team:
Stefan Greuter, Thuong Hoang, Simeon Taylor, Scott Jackson, Paul Hammond, Renee McMillan-Tolley, Leanne Willis

NGV team:
Pip Wallis, Tamsin Henley, Maylise Dent, Kadiesha Gary, Ewan McEoin and Tabor Robak

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